Goal for Game Book Maina, Monster & Magic
Use what game engine?
Visual studio
pros
C#
cheap
flexible
Don't need to be online
Can use for a resume
cons
time cost
skill to do so
Mixed
Harder to do
Have to build my own tools
Pain the ass
Can't use graphics dynamically
Game Maker
Pros
easier
simplier
Quick to build
Easy to up res
cons
need to open Steam
takes more time to load
less flexible
A pain the arse when it stops working
Doesn't like text manipulation???
Mixed
Easier on the brain
Project
Project type - ambitious (maybe a little too ambitious)
Cost - 120 dollars
Meta - short complex fights; defense heavy focus system.
Pitch- rule book + mods + player rule book + that the player owns
Idea - Game Book (rule book game engine)
Genre - Gothic horror, monsters, western
Story - A world where monsters exploded in growth across Azoth, monster parts filled with a protien nicknamed monster juice, civilizations fight over this substance, along with monster parts and hunt monster juice for the mutations that alter your genetics, and wars fought over the easy to find material but few dare to venture deep within the hostile territory.
Now adventurers and the daring few venture deep with the Hellscape forest in search of monster juice, and other monster parts. In these government less lands what will you do?
Themes - governance expand into the monster lands, revenge, humanity, freedom, and anarchy.
Main stuff
Artwork
Classes
races
rule book
weapon images
The divine
Spell list
feats
Skills
Stats
equipment
languages
Environments
Set maps
Added Goals
Monster creator - (find file of custom monsters)
Character creator - create character sheet
Custom audio
Actor audio - hire VAs
Class creator - make a class
Spell creator - custom spell
Modules (last)
Custom traps
Custom level layout
Peer to peer chat room
Map editor
Race creator - custom race
"Mods"
Chat rooms
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