Goal for Game Book Maina, Monster & Magic

Use what game engine?

Visual studio 

pros

C#

cheap

flexible

Don't need to be online

Can use for a resume

cons

time cost

skill to do so

Mixed

Harder to do

Have to build my own tools

Pain the ass

Can't use graphics dynamically

Game Maker

Pros

easier

simplier

Quick to build

Easy to up res

cons

need to open Steam

takes more time to load

less flexible

A pain the arse when it stops working

Doesn't like text manipulation???

Mixed

Easier on the brain

Project

Project type - ambitious (maybe a little too ambitious)

Cost - 120 dollars

Meta - short complex fights; defense heavy focus system.

Pitch- rule book  + mods + player rule book + that the player owns

Idea - Game Book (rule book game engine)

Genre - Gothic horror, monsters, western

Story - A world where monsters exploded in growth across Azoth, monster parts filled with a protien nicknamed monster juice, civilizations fight over this substance, along with monster parts and hunt monster juice for the mutations that alter your genetics, and wars fought over the easy to find material but few dare to venture deep within the hostile territory.

Now adventurers and the daring few venture deep with the Hellscape forest in search of monster juice, and other monster parts. In these government less lands what will you do?

Themes - governance expand into the monster lands, revenge, humanity, freedom, and anarchy.

Main stuff

Artwork

Classes

races

rule book

weapon images

The divine

Spell list

feats

Skills

Stats

equipment

languages

Environments

Set maps

Added Goals

Monster creator - (find file of custom monsters)

Character creator - create character sheet

Custom audio

Actor audio - hire VAs

Class creator - make a class

Spell creator - custom spell

Modules (last)

Custom traps

Custom level layout

Peer to peer chat room

Map editor

Race creator - custom race

"Mods"

Chat rooms

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