Mastery
Mastery of a specific weapon, craft, skill, etc. It will allow you to become better in said area. When you master something, you go +1 in rank in said area.
Mastery rankings;
Foolish; -3 rolls
Foolish; unknowing the said area.
Untrained; -2 rolls
Untrained; knows what it is but no real knowledge in this field.
Simple training; -1 rolls
Simple training; some basic knowledge but not much, some simple training excercises
Trained; 0
Trained; fair enough been training a couple months by now.
Advance; +1 rolls.
Advance; better than the average
Journeyman; +2 rolls
Journeyman; beyond others this could be considered a part of your life.
Expert; +3 rolls
Expert; a cut above the rest you've poured your blood, sweat and tears into this!
Master; +4 rolls
Master; you could teach the most foolish fool in your field.
Master +1; +5 rolls
Master +1; you question your full knowledge and know there is so much more to learn.
Etc.
You can focus on more niche areas to master; you don't have to master the broad skill such as cooking; you could focus on cooking meat and master cooking meat and gain +1 modifier in the said area you're more niche in, however, outside the niche area, you don't gain a bonus too.
Your number of mastery is based on your WIS score.
Your mastery cannot go beyond your player level.
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