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Showing posts from March, 2021

(DON"T USE; OLD CODED PROJECT) Improved Stats (V1.0)

Monsters

Skills

Each skill has its purpose. Skills have to go over DC (difficulty challenge) for the number. That something simple as walking on flat terrain is a DC of 0. Running on wet slippery rocky terrain DC of 10. # Name Stat # STR # NIM # MIN # WIS # END # WILL # LUCK

Weapon Equipment (v 1.1.0)

# Name Cost AP Cost Damage Crit Damage Stat Weight Speed Time usage Reach Abilities Type

Game type

 This game is focused on war gaming aspects rather than flavorful aspects such as different damage types do something. This game focuses on combat and hard rules within the system. Your actions have weight and should not be taken lightly. The game is built around making combat mostly and puzzle design combat in certain situations. This game is more niche in its combat system.

Status dmg types

# Name Effect

Mastery

 Mastery of a specific weapon, craft, skill, etc. It will allow you to become better in said area. When you master something, you go +1 in rank in said area. Mastery rankings; Foolish; -3 rolls Foolish; unknowing the said area. Untrained; -2 rolls Untrained; knows what it is but no real knowledge in this field. Simple training; -1 rolls Simple training; some basic knowledge but not much, some simple training excercises Trained; 0 Trained; fair enough been training a couple months by now. Advance; +1 rolls. Advance; better than the average Journeyman; +2 rolls Journeyman; beyond others this could be considered a part of your life. Expert; +3 rolls Expert; a cut above the rest you've poured your blood, sweat and tears into this! Master; +4 rolls Master; you could teach the most foolish fool in your field. Master +1; +5 rolls Master +1; you question your full knowledge and know there is so much more to learn. Etc. You can focus on more niche areas to master; you don't have to mast...

Move Artes (v1.01)

Combat (not finish yet)