These are called the starter nations, the ones who started things and got the ball rolling. They can be used or ignored, but generally speaking, they're the nations that shaped Mari, the place this takes place on. That again a little backstory to the before times and so these are what were the originally shaped nations of the big contenders as of what was happening within the world. Soulven - soulven were focused around advancements; those who scored the highest were made into leaders and made to run things. They developed advancements by using slaves as test subjects and did their best research by testing things are creatures alive or dead; ethics are thrown out the window for the sake of advancement because the most cutthroat competitors and smartest ones survived the brutal onslaught of the horde. This nation also did the best research into magic. Now not to say this is the only thing they have going for them; they devised a shaping of democracy, they still believed in th...
Mastery of a specific weapon, craft, skill, etc. It will allow you to become better in said area. When you master something, you go +1 in rank in said area. Mastery rankings; Foolish; -3 rolls Foolish; unknowing the said area. Untrained; -2 rolls Untrained; knows what it is but no real knowledge in this field. Simple training; -1 rolls Simple training; some basic knowledge but not much, some simple training excercises Trained; 0 Trained; fair enough been training a couple months by now. Advance; +1 rolls. Advance; better than the average Journeyman; +2 rolls Journeyman; beyond others this could be considered a part of your life. Expert; +3 rolls Expert; a cut above the rest you've poured your blood, sweat and tears into this! Master; +4 rolls Master; you could teach the most foolish fool in your field. Master +1; +5 rolls Master +1; you question your full knowledge and know there is so much more to learn. Etc. You can focus on more niche areas to master; you don't have to mast...
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